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The Guardian – Keith Stuart
At the densely crowded Bett show, a mammoth education technology conference taking up most of London’s ExCel venue, a vast audience has gathered to watch one particular demonstration.
It is Microsoft’s newly announced Minecraft: Education Edition, a special version of the hugely successful building sim, specifically customised for the classroom environment.
As the company representative highlights the main features, spectators photograph every single powerpoint slide. Behind the stage there’s a demo area with dozens of laptops running an early version of the new edition – all lined up on tables designed to resemble the game’s simple wooden blocks.
There is a constant throng of excitable children, all desperate to play. Minecraft is a big attraction and Microsoft knows it.
Just a week before Bett, the company announced that it had purchased MinecraftEDU, an educational version of the game, which was already being used in hundreds of schools all over the world. That product was designed and distributed by a small Finnish-American outfit, TeacherGaming, and while Microsoft says it won’t shut EDU down, the game won’t be receiving any new updates or support.
Minecraft: Education Edition will effectively be a replacement, developed in-house at Mojang in cooperation with a team at Microsoft’s Redmond campus. The new product features a complete version of Minecraft Windows 10 Edition, the refreshed version of the main game released as a beta last year, but adds extra functionality for teachers.
There is, for example, a better in-game map – now called the Locator Map – which, when a class is playing together in a shared Minecraft world, lets everyone see exactly where everyone else is and what they’re doing – handy for teachers who want to keep a close eye on wayward pupils.
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Also useful for guiding activities in the world are two new teacher-only controls: Build Deny and Build Allow. The former is an invisible block type that can be placed around a model to stop pupils modifying it – it’s designed to stop the sort of vandalising and trolling that can ruin multiplayer classroom building sessions.
It could also be used to restrain building projects, requiring students to work within more confined spaces and thereby think more carefully about construction space and impact.
The new game also adds a camera to the inventory. This allows children to quickly and easily take photos and videos of their projects, or even put the camera on a tripod to take selfies. Subsequent images are automatically placed in a zip file which downloads to their desktops – and to their teacher’s machine.
It is, according to Microsoft, more intuitive and adaptable than using the Print Screen function, and also allows teachers a better method of assessing student work.

Pupils can use the new in-game camera to take snapshots and selfies Photograph: Microsoft
So what will this work actually entail? Schools have already been using Minecraft for several years in a variety of projects. The game includes elements of building, farming, mining and engineering, so teachers have used it to explore everything from architecture and physics to ecology, sustainable agriculture and history.
During the Bett presentation, Microsoft showed how a school in Scotland got children to redesign Dundee’s waterfront area in Minecraft, while sixth grade pupils at a school in Seattle used the game to model a river and learn about its ecosystem by damming the flow in different locations.
“Some of the simulations we’ve seen are incredible,” says Deirdre Quarnstrom, who’s heading up the Education Edition project at Microsoft, after three years as chief of staff on Xbox. “We saw one school building a simulation of the great fire of London. Children were able to use TNT to blow up one of the houses in the middle to start the fire – it gave them the chance to see the enormity of it.
“One thing we often see is students building a representation of their school in Minecraft. They need to go out of the classroom, measure and estimate, and work out who’s going to build the cafeteria, the gym, the science lab … what materials they should use – it requires collaboration and a bunch of different skills, including maths, art and design.”
The aim with the Education Edition, she says, is to continue the work of MinecraftEDU, but to simplify the process and gradually add functionality. A key element is the fact that the new version features a more robust peer-to-peer server infrastructure, which means any laptop in the classroom can run an online Minecraft world that all the other students can join – the school doesn’t need to buy and maintain a dedicated server computer, which can be costly and complicated.
MinecraftEDU could use peer-to-peer networking as well but it wasn’t straightforward and without technical staff on-hand some teachers found it intimidating.
Microsoft has also set up a dedicated Minecraft Education website, where it is sharing projects and class plans, as well as educational maps, which can be downloaded to the classroom. Students can access the game using an Office 365 login, which means they’re also able to work on projects from home (it’s also possible to import and export map files between the Education and Windows 10 editions).
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by MindMake via MindMake Blog