Tuesday, August 18, 2015

What Do Sixth Graders Say About Learning With Games? It Works

http://ift.tt/1HTxjqG What Do Sixth Graders Say About Learning With Games? It Works

MindShift – Alexandria Neason

This story was produced by The Hechinger Report, a nonprofit, independent news organization focused on inequality and innovation in education. Read more about technology in the classroom.

NEW YORK — One morning, just before classes at New York City’s Quest to Learn Middle School broke for lunch, Etai Kurtzman found himself transformed into a lemon tree.

It was a warm day in late April, and his chatty sixth-grade class had been corralled from a narrow hallway into a classroom at the end of a short hall. Etai, tall and lanky, lugged a gray backpack to a desk that had been pushed up against a wall.

Each student had been cast for a role-playing game either as a honeybee sent out from the hive or as a plant. In a flurry of organized chaos, the students simulated the pollination process: student honey bees, wearing pipe-cleaner antennae, approached classmates pretending to be plants and received small, colored building blocks. When a plant ran out of blocks, it meant their flowers had been pollinated. But the bees had to be careful: some of the plants randomly gave them white blocks, which represented pesticides and caused the bees to die.

Their teacher, Kate Selkirk, was using this game as a starting point for an eight-week unit on math concepts — data analysis and graphing, proportions, probability and slope. But what does a beehive or a lemon tree have to do with any of that?

The designers behind Quest to Learn believe that student engagement is so significantly enhanced by narrative role-play, analog games and digital games that every subject — from health to math — begins or ends with a game.

A lesson about power and privilege, for example, might begin with a card game in which some players are deliberately and arbitrarily more disadvantaged than others. This type of simulation creates real empathy, which helps to make abstract concepts more concrete — and boosts engagement as a result.

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by MindMake via MindMake Blog

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