Thursday, January 28, 2016

Forging a New Deal in Education

http://ift.tt/1lVNvnY Forging a New Deal in Education

Stanford Social Innovation Review (SSIR) – Sharath Jeevan & James Townsend

To solve the global learning crisis, teachers and education systems need to find a new mutual accountability.

Ninety percent of children across the developing world are now enrolled in primary school—a testament to the efforts of governments, donors, and nonprofits in improving education access. But 240 million of these children, despite the fact that they are enrolled, are learning almost nothing; they are victims of the global learning crisis. This crisis threatens to be the civil rights issue of our time, preventing a whole generation of children from realizing their potential and fully participating in their societies.

It’s hard to ignore the role of teachers in this crisis. Many perceive them as the main culprits in failing schools—a perception that’s not entirely unfounded. In many developing countries, 25 percent of teachers are absent on any given day; when they do show up, they spend less than half their time teaching, and when they do teach, instruction quality is extremely poor. But if we look deeper, it’s clear that much of the underlying problem lies in the interplay between teachers and the education systems in which they operate.

At STIR, a nonprofit that has worked intensively with 12,000 teachers across India and Uganda, we believe that teachers can form the solution to the learning crisis. But to realize this vision, we need to create a “New Deal” between teachers and their education systems, based on a new mutual accountability, with four core tenants in mind:

1. We need to start by re-igniting the professional spark in teachers and to bring back the intrinsic motivation of teaching. Teacher motivation is fragile and nuanced; education systems need to move beyond blunt “carrots and sticks.”

Teacher morale is at an all-time low—for example, according to a national poll, 84 percent of Ugandan teachers want to quit the profession. Rather than adopt the deficit model that underpins most teacher training, our organization starts with the positive. For example, we’ve found that taking part in a micro-innovation search—where teachers share their classroom innovations with each other—generates huge, positive buzz among teachers and helps restore their intrinsic motivation.

Mansi Gupta, a STIR teacher in a government school in Delhi, India, with her students. (Photo courtesy of STIR Education)

Government-run schools today tend to use blunt carrots and sticks—from biometric fingerprinting to performance-related pay —but our teachers tell us time and time again that what they most crave is recognition from other teachers, parents, and local officials. We have developed an aspirational pathway—modelled on the Royal Colleges in fields such as medicine and surgery—where teachers begin their journey as an associate teacher changemaker and can progress up five “rungs” to distinguished fellow. We are also experimenting with a number of mechanisms to sustain teacher motivation—rewards such as featuring their picture in a local poster campaign, lunch with a local district official, or learning visits to neighboring schools. We believe these motivators are much more enduring, cost-effective, and scalable for education systems, and strengthen the intrinsic motivation for teaching.

2. If we invest in the right structures and support for sustained teacher collaboration, skill improvement will follow. 

There is no doubt that teachers’ skills need to improve in a whole host of areas—less than 10 percent of current teachers in many Indian states, for example, pass basic competency tests. In development, we often dump well-intentioned, one-off “training” programs on teachers, where teachers have no real ownership over their learning and there is no chance of sustained improvement. Some estimates by NGOs in Uganda show that only 10 percent of teachers who receive one-off training change their behavior in the long term.

We believe that the best investment in educational training is enabling collaboration between teachers over a number of years. Ideally programs embed collaboration into existing, enduring support and training structures. At STIR we do this through teacher-changemaker networks—30 to 50 teachers from different local schools who meet monthly to discuss issues they are facing and work together to develop solutions. Through this process, teachers become students again; they develop inquisitiveness, desire for improvement, and confidence that learning is possible. They develop professional and 21st-century skills (such as collaboration, communication, reflection, and critical thinking) that will last a lifetime and that they can impart to their students. They also challenge each other to change mindsets about their students—specifically, that all children on their watch are capable of learning.

Once the social capital of these networks has been built, we find they can be very effective vectors for all kinds of further skills-based training. For example, we have launched reading and classroom management “challenges” that expose teachers to key evidence-based practices in these areas, and then challenge them to innovate and put these into practice in their classrooms. The response from our teacher networks has been overwhelming.

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by MindMake via MindMake Blog

Wednesday, January 27, 2016

Lego’s New Classroom Robot Brings STEM Lessons to Life

http://ift.tt/1SJywf0 Lego’s New Classroom Robot Brings STEM Lessons to Life

EdTech K–12 Magazine – 

Lego’s WeDo 2.0 has a knack for making students smile as they take their first steps into the world of programming.

Lego Education’s latest entry in the classroom leverages its popular brand of building bricks with a STEM-based curriculum and loads of personality.

At CES 2016, Lego Education unveiled WeDo 2.0, a curriculum package designed to provide elementary school students with a smooth path to practicing STEM concepts, such as engineering, robotics and programming, with fun hands-on lessons.

As an update to its existing WeDo package, version 2.0 goes wireless, cutting the USB tether of its predecessor. A Bluetooth-enabled component called the Smarthub can receive programming instructions sent from devices such as smartphones and tablets running Lego’s intuitive drag-and-drop coding app that uses the hub’s motor and motion and tilt sensors.

“Lego has a low entry point and a high ceiling, going as far as your imagination can take you. That’s an inherent component of the Lego system, and we wanted to mirror that in the programming software,” says Pamela Scifers of Lego Education North America.

The hardware and interface are intuitive enough for students in second through fourth grades. But WeDo also includes more than 40 hours of lesson plans and activities that conform to 21st-century learning standards.

Following the provided instructions for one lesson, WeDo can be built into shapes resembling a bee and a flower. The bee can be programmed with the coding interface to spin around a flower and play a pre-programmed buzzing noise when it completes its cycle.

But like all Lego instructions, these are open-ended and can be modified at will. By reconfiguring the coding bricks, the buzzing noise can easily be changed to a monkey noise or can display a pre-selected image on the device sending instructions. The spinning sequence can also be disrupted and turned into something completely different.

“It’s a way that even very young children can do pretty sophisticated programming,” says Leshia Hoot of Lego Education North America. “They can learn the basics of any system that they might build as they progress in their academic career.”

Computer programming initiatives in K–12 schools are ramping up nationwide. In September, the New York City Department of Education announced an $81M program to bring computer science courses to all of its students by 2025, and Chicago Public Schools wants computer science to become a core subject in its schools.

Lego’s WeDo is among the few endeavors designed with young children in mind. As they get older, they can upgrade to the slightly more complex Mindstorm platform. The skills these students learn with WeDo and Mindstorm also translate directly into the FIRST Lego League, a school-based competition in which students create programmable robots built from Lego bricks.

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by MindMake via MindMake Blog

Monday, January 25, 2016

The Chinese Mobile Gaming Market Is Already Huge and Will Only Get Bigger

http://ift.tt/1S5qehR The Chinese Mobile Gaming Market Is Already Huge and Will Only Get Bigger

Quartz – Nikhil Sonnad

Video games are big in China. We’re talking 60 billion yuan ($9.7 billion) big. That’s a little less than half the size of the US market, and a lot less per capita, but the rapid growth of mobile gaming will help China close the gap.

PC games have long been far and away the largest source of revenue for the Chinese gaming industry. A new report (PDF, link in Chinese) on the Chinese gaming market—from Chinese research firm CNG and American counterpart IDC—suggests that PC games are likely to lose that position to smaller-screened competitors.

Here’s the state of Chinese gaming today.

PC games still have a comfortable lead, but growth is slowing to a halt while mobile is just starting to take off. Have a look at the incredible 400% jump mobile makes, from 2.5 billion yuan in 2013 to 125.2 billion yuan in 2014.

What’s more, there are now roughly three times more mobile gamers than PC gamers. About half of these mobile gamers only joined that group in the past couple of years, so the market still has a long way toward maturity. And, yes, that number is 365 million smartphone gamers.

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by MindMake via MindMake Blog

Sunday, January 24, 2016

Degrees Don’t Matter Anymore, Skills Do

http://ift.tt/1RGKpSA Degrees Don’t Matter Anymore, Skills Do

Quartz – Miles Kimball

If I were to make a nomination for the most destructive belief in our culture, it would be the belief that some people are born smart and others are born dumb. This belief is not only badly off target as a shorthand description of reality, it is the source of many social pathologies and lost opportunities. For example:

People misunderstand the past and imagine a dystopian future, not realizing that each generation is smarter than the last.

Too much of our educational system, both at the K-12 level and in higher education, is built around the idea that some students are smart and others are dumb. One shining exception are the “Knowledge is Power Program” or KIPP schools. In my blog post “Magic Ingredient 1: More K-12 School” I gave this simple description of the main strategy behind KIPP schools, which do a brilliant job, even for kids from very poor backgrounds:

  1. They motivate students by convincing them they can succeed and have a better life through working hard in school.
  2. They keep order, so the students are not distracted from learning.
  3. They have the students study hard for many long hours, with a long school day, a long school week (some school on Saturdays), and a long school year (school during the summer).

A famous experiment by Harvard psychology professor Robert Rosenthal back in 1964 told teachers that certain students, chosen at random, were about to have a growth spurt—in their IQ. These kids did wind up having their IQ grow faster than the other kids. If we had an educational system that expected all kids to succeed, and gave them the kind of extra encouragement that those teachers unconsciously gave the kids they expected to do well, then kids in general would learn more.

Kids whose teachers had low expectations can expect more typecasting in college. Too many majors fall into one of two categories: (a) majors in which there is no easy way to tell whether a student has mastered any skills that will help get a job or make life richer, or (b) majors designed to weed out all the slow learners and only try to teach the students who catch on quickly. Behind the practice of weeding out slow learners is the misconception that a slow learner is a bad learner, when in fact a slow learner who puts in the time necessary to learn often ends up with a deeper understanding than the fast learner.

The good news is that a total transformation of education is coming, whether the educational establishment likes it or not. I draw my account of this transformation of education from two prophetic books by Harvard Business School professor Clay Christensen and his co-authors:

Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns by Clay Christensen, Curtis Johnson and Michael Horn

The Innovative University: Changing the DNA of Higher Education from the Inside Out by Clay Christensen and Henry J. Eyring.

The road ahead is clear: the potential in each student can be unlocked by combining the power of computers, software, and the internet with the human touch of a teacher-as-coach to motivate that student to work hard at learning. Technology brings several elements to the equation:

But since motivation—the desire to learn—is so important, a human teacher to act as coach is also crucial. In particular, without a coach, the flexibility for students to learn at their own pace can be a two-edged sword, because it makes it easy to procrastinate.

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by MindMake via MindMake Blog

Saturday, January 23, 2016

Internet-Connected Toys Spark a New Era of Play

http://ift.tt/1ngffo1 Internet-Connected Toys Spark a New Era of Play

Intel iQ – Jon Irwin

A new generation of kids are playing with toys that plug into the Internet of Things, teaching new skills and inspiring creativity.

From building blocks to Cabbage Patch Kids, children’s toys have often relied on the player’s active imagination. A new era of touchscreen cubes, rolling robots and other Internet-connected toys engage kids, teaching them about the world.

Overall, the market for toys is on the rise, with marketing research firm NPD Group estimating a 7 percent sales growth across 11 major global markets. Meanwhile, licensing industry publication License! Global predicts connected toys will be a significant trend in 2016.

Take, for example, the plastic kitchen set of old, which did little more than provide a countertop for Play-Doh spaghetti. Robo Mama’s Kitchen Set, created at the Internet of Things Hackday in Minneapolis, makes future chefs feel as if they’re really cooking with fire.

The set features a digital faucet and frying pans with conductive pads that can detect different vegetables and heat settings. Through LED lights that provide immediate feedback, kids can learn different recipes and cooking methods. It’s all the fun of a beginners cooking class without the fire hazards.

It’s not just kiddie kitchenware, either. Even the stiff and immovable plastic action figure is taking a leap into modernity with Sphero’s app-enabled BB-8. Far from a generic token of the Star Wars universe, unboxing Sphero’s droid feels more like mistakenly receiving a package meant for delivery on Tatooine.

“We wanted to create a product that was as authentic to BB-8 in the film as possible,” said Ian Bernstein, co-founder of Sphero. “Things like the decorations had to be perfect. Applying high-quality artwork around a sphere and having it all match up correctly is not easy.”

Everything from BB-8’s packaging to its ability to store and play holographic messages makes that galaxy far, far away feel much closer to home. What would have been impossible in 1977 has become a reality thanks to widespread access to powerful handheld computers. In a manner of speaking, Bluetooth is the new Force.

The craftsmanship of the replica, coupled with its responsiveness and personality, transports players to the tactile world that lies at the heart of Star Wars’ magic. Reactive to touch and voice, BB-8 invites a uniquely personal experience that is unlike most other manufactured toys.

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by MindMake via MindMake Blog

Check Out How These Teachers and Students are Using Augmented Reality

http://ift.tt/1lEAfnw Check Out How These Teachers and Students are Using Augmented Reality

Emerging EdTech – Kelly Walsh

Augmented Reality is one of the most interesting and exciting tools emerging in the academic world today.

Here are a handful of videos showing many fun, engaging ways in which educators and students are using this powerful digital technology.

Shaw Wood Primary School use Aurasma throughout the school, and it has been adopted by teachers, parents and pupils alike.

Here a student from Mashpee High School introduces numerous 3D designs that students there made and combined with Augmented Reality to demonstrate.

Chemistry AR allows students to learn the interaction of the different elements of the periodic table in a totally cool way!

Educator Adam Newman shares AugThat!, an AR application he created to “change the way our students learn and expand their imagination”.

Several teachers discuss how augmented reality activity sheets and other AR constructs can truly engage, excite, and differentiate instruction of every child.

Last, we see zSpace, an amazing new tool set using AR to 3D render images in school labs:

So there you have it, a quick look at the exciting possibilities or Augmented Reality in the educational setting!

To gets hands-on with AR yourself right now, give Aurasma a try. It’s free for iOS and Android devices. After you download it, open it and allow the app to use your camera, then go to this page and scroll down and use the painting “aura” to see it in action – note that you don’t have to create an account to do this, just click ‘skip’ when prompted to do so. Pretty cool right?

This article originally posted by Kelly Walsh at Emerging EdTech


by MindMake via MindMake Blog

Friday, January 22, 2016

Lego-Compatible Prosthetic Arm Lets Kids Build Their Own Hand, Turning Disability Into Play

http://ift.tt/20iCNal Lego-Compatible Prosthetic Arm Lets Kids Build Their Own Hand, Turning Disability Into Play

PulptasticCarlos Arturo Torres

There’s no dearth of cool things that can be done with Legos, but to use it to build prosthetics for children may just be the coolest one of all.


Design Awards

Working with Dario, an eight-year-old born without a right forearm due to a congenital condition, designer Carlos Torres was able to create a prosthetic arm that can be endlessly customized with Lego pieces. He’s called it: Iko.


YouTube

The Iko prosthetic arm can be fitted with Lego bricks so that wearers can take the design of their own hand into their own hands.

Torres conceived of this idea to create “hackable” limbs during his six-month internship at Lego’s Future Lab. It was here that he observed the toy’s ability to cultivate social connections among children.


Design Awards

“My friends in psychology used to tell me that when a kid has a disability, he is not really aware of it until he faces society. That’s when they have a super rough encounter,” he said.

With Iko, kids can make their respective prosthetic arms whatever they want it to be, which would remove a lot of the social stigma that surrounds their disabilities.


YouTube

In Dario’s case, it was a spaceship.


Design Awards

While in Bogota, one of Dario’s friends confided to Torres that he felt sorry for Dario because of the boy’s condition. Later, when Dario’s spaceship prosthetic arm went live, the same boy told Torres, “I want one of those” — a true testament to the transformational power of these Lego-customized limbs.

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by MindMake via MindMake Blog

Thursday, January 21, 2016

How Empowering Influential Kids Can Change School Culture For the Better

http://ift.tt/1T9Nj1C How Empowering Influential Kids Can Change School Culture For the Better

MindShift – 

Want to change your school’s culture? Start with the right students.

A recent study published in Proceedings of the National Academy of Sciences reveals some important clues on how to change a school’s mores. The gist of the findings? To change school norms, the most well-connected students have to lead the way.

Scholars Elizabeth Paluck, Hana Shepherd and Peter Aronow, who conducted the yearlong project in 56 New Jersey middle schools during the 2012-13 academic year, sought to discover the impact of student-led anti-conflict programs on kids’ behavior. When it was over, they found that groups led by influential students were most successful in changing the way fellow students treated one another. Indeed, in those schools where an average number of  well-connected kids took part in the campaign, reports of student conflict dropped by 30 percent.

These results offer a promising new approach for schools in the midst of a cultural crisis, whether from bullying, cheating or some other undesirable student behavior. To aid educators, the scholars have made their detailed curriculum available online.

The study team designed the investigation with care. To ensure the accuracy of their results, researchers put half of the 56 schools into a control group — which received no specialized anti-conflict programming — and offered the remaining randomly selected 28 schools a carefully designed intervention that sought to reduce friction among the students.

To test the idea that the most socially connected kids have the greatest influence among their peers, the researchers first had to figure out who those kids were. Here, they took a novel approach: All students were given a survey that included every student’s name at that particular middle school. Each child then was tasked with identifying the 10 individuals they’d spent the most time with during the last few weeks, either in person or online. The survey also asked about student perceptions of conflict in school.

This “social network mapping” strategy, which aims to identify the most influential people in a group, differed from typical research methods in two important ways. First, it was driven by students rather than adults; grownups had no role in selecting the influential kids. “When adults pick out students to intervene with, they often pick the popular kids or the traditional leaders,” Paluck said, leaving out some less visible but more influential students, including those who aren’t models of good behavior. Second, by asking kids who they spent time with, rather than who they called friends, the survey revealed which children had the most actual influence.

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by MindMake via MindMake Blog

If Pressure and Hovering Don’t Help Children Succeed, Why Is It So Hard to Stop?

http://ift.tt/1JjUrXg If Pressure and Hovering Don't Help Children Succeed, Why Is It So Hard to Stop?

The New York Times – KJ Dell’ Antonia

When Julie Scelfo set out to report Campus Suicide and the Pressure of Perfection, she expected to learn that today’s college students faced new and different stresses than their forebears. Instead, she found pieces of a familiar story.

“When I was reporting How to Say No to Your Kids: Settling Limits in an Age of Excess, (a Newsweek cover story she co-wrote in 2004), we found that psychologists were noticing an influx of adult patients who had experienced childhood ‘overindulgence,’ ” she said. “And because these kids had never had a chance to experience failure and figure out how to recover, they turned into adults who lacked resiliency, felt anxious and weren’t able to manage basic work and relationship responsibilities.”

What really struck her, though, as she read a report issued by a University of Pennsylvania task force on mental health in the midst of a cluster of student suicides, was that so many students were not only suffering from those same old stressors, but were also unable to ask for help. “Why is it so hard for people to acknowledge when they’re suffering? Or said differently, why were kids continuing to hide their pain when help is readily available?”

Many students, she realized, had been pressured by their parents and their culture to define success in only a very narrow and specific way: not only do they need to be perfect in every academic, co-curricular and social endeavor, but that success must also appear effortless. Students must achieve, and look happy while they do it.

How much of that definition of success comes from a lifetime of parents pushing students forward and smoothing their way? Students who have learned that failure isn’t an option also don’t get the opportunity to learn that failure is surmountable, and haven’t had the opportunity to discover within themselves the resources to get back up and try again, or created a picture of their self-worth that isn’t reliant on outer success.

“When I heard students talk about what they needed to do and about the potential consequences of not getting a job, or not landing an internship,” Ms. Scelfo said in an email, “I realized they were overwrought — and that the concern was completely out of whack with reality (an insight echoed by an interview with a Penn doctor who described trying to talk some Wharton kids off the ledge about getting jobs during economic slow times).” If some students, like Kathryn DeWitt, a University of Pennsylvania student who has battled depression and was profiled in the article, believed they saw failure looming, they couldn’t see beyond it.

Many of those students, including Ms. DeWitt, described childhoods that could have come out of any recent news media account about the combined dangers of over-parenting and pushing students toward parent-defined success. Here is how Ms. DeWitt described her high school years at home:

Expectations were high. Every day at 5 p.m. test scores and updated grades were posted online. Her mother would be the first to comment should her grade go down. “I would get home from track and she would say, ‘I see your grade dropped.’ I would say, ‘Mom, I think it’s a mistake.’ And she would say, ‘That’s what I thought.’ ”

I don’t want to focus on Ms. DeWitt’s parents, who so graciously chose not to comment for the article (“We want to give Kathryn the opportunity to tell her own story.”) They surely never expected, when checking those grades the school helpfully posted nightly for parents and students alike, to someday become a public example of the negative affects of both high expectations and the tight monitoring of their daughter’s achieving them.

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by MindMake via MindMake Blog

Wednesday, January 20, 2016

How Gaming Can Remind Us What Our Brains Are Capable Of

http://ift.tt/1QdKeLj How Gaming Can Remind Us What Our Brains Are Capable Of

MotherBoard – Roisin Kiberd

“Long-term focus erodes with increased digital consumption, social media usage, and tech savviness….” A study released by Microsoft last month spelled doom for the average tech user’s brain, with news headlines alighting on how we now have “an attention span less than that of a goldfish”.

Drawing on a survey of over 2,000 Canadians, Microsoft warned of the rise of “addictive technology behaviours” such as reaching for your phone when bored or right before you go to sleep, or watching episodes of TV shows back-to-back. Researchers reported a decline in the average attention span from 12 seconds in 2000 to eight seconds in 2013 (a goldfish has nine, as reported by a site called Statistic Brain cited in the report, though they did not detail how many tech-savvy goldfish were surveyed).

Reader, are you still paying attention? To have glazed over by now would be excusable, because we’ve heard all this before. It’s the latest in our long, repetitious cultural history of tech scares: This same study comes along every few years, our attention spans forever in peril thanks to an increased use of social media, the internet, or simply too much “screen time.”

And the greatest infamy of all is reserved for video games. They are worse than TV, making children inattentive and antisocial and violent and obese. Games, it is warned, rewire society in ways which could be “almost as important as climate change”.

Image: F. A. Alba/Shutterstock

“I think there’s a long history of people being afraid of how technology will affect our brain and behavior,” said C. Shawn Green, an assistant professor of psychology at the University of Wisconsin, who I speak to over email. But his area of study focuses on games for cognitive benefit—could it be that the games our mothers (and the Daily Mail) warned us against have been good for us all along? Green thinks so: “It’s basically true by definition that games have been improving brain function. How else would you get better at the games?”

Though it rarely gets as many headlines, there is a school of scientific thought which weighs in favour of gaming, and technology in general, as beneficial to cognitive ability. Games have been shown to increase mental processing speeds and toimprove the cognitive abilities of the elderly. Gaming skills have been foundcorrelational to surgeons’ skill at small-scale operations. Green’s name surfaces again and again in papers on “action game video game training for cognitive enhancement”and “learning, attentional control and action video games”.

“There are numerous well-documented benefits of playing action video games,” Green explained, “that span the gamut of human cognition—from very low-level vision, e.g. your ability to detect minute changes in the level of grey of an object, to selective attention, e.g. your ability to pick a target out amongst distractors, to high-level executive processes like the ability to multi-task or switch fluently between tasks.”

It’s worth noting that Green is talking about “action” games, rather than games designed specifically for “brain-training,” which so frequently fall flat (I have not found one of his papers which so much as mentions Sudoku).

“It’s basically true by definition that games have been improving brain function. How else would you get better at the games?”

The big budget shoot-em-ups could actually be the most beneficial. “I think the education/brain games are still in the early stages,” said Green. “I don’t think we know all the critical ingredients just yet. Right now, many of the brain trainers are just slightly dressed up versions of the psychological tests that we use to assess cognitive function, which I’m not sure is the best tactic—it’d be sort of like trying to improve your football performance by just repeatedly doing all of the drills they do at the NFL combined…”

I asked Green for examples of the games he’s talking about, and he listed the Halo,Call of Duty, Medal of Honor and Grand Theft Auto franchises.

He referred me to Ian Spence and Jing Feng’s paper on “Video Games and Spatial Cognition”, which features a chart for defining beneficial game types. Characteristics present in action games include “abrupt onset events”, the need to “discriminate/select significant objects”, “multitasking”, “tracking multiple objects” and the need to take note of “peripheral events”.

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by MindMake via MindMake Blog

Monday, January 18, 2016

Interlocking Facts About LEGO

http://ift.tt/1SY6Emy Interlocking Facts About LEGO

MentalFloss – Jake Rossen

It looks like Barbie’s dream house is coming down, one brick at a time. Denmark-based block maker LEGO unseated Mattel in 2014 to become the world’s top toy company. Their plastic building materials are omnipresent, ideal for teaching children how to think creatively while their barefooted parents learn how to swear creatively. Check out these 15 fully-connected facts about the beloved brand.

1. LEGO DIDN’T INVENT LEGO BRICKS.

When woodworker Ole Kirk Kristiansen started selling toys in Billund, Denmark in 1932—no one during the Great Depression was buying expensive furniture—he had no idea LEGO (fromthe Danish words Leg Godt, or “play well”) would become synonymous with click-lock blocks. When a salesman called on Kristiansen in 1949 and offered him a plastic mold injection machine to spare him the labor of handmade playthings, Kristiansen and his son, Godtfred, were intrigued by one of the samples he was carrying: a studded, interlocking brick.

Kristiansen began making his own, apparently unaware a man named Hilary Fisher Page owned the patent. (In 1958, LEGO perfected the brick with tubes on the bottom to help tighten the connection.) Page died before he discovered Kristiansen’s homage; LEGO has stated Kristiansen was “inspired” by Page. LEGO later bought his company, Kiddicraft.

That injection molding process means …

2. LEGO BRICKS START OFF AS DOUGH.

Not, unfortunately, the kind of dough you can eat. In order to get the acrylonitrile butadiene-styrene (ABS) plastic used for the bricks malleable enough to conform to molds, it’s heated to between 230 and 310 degrees Celsius and allowed to cool for up to 10 seconds before being released. The process is so streamlined that only an estimated 18 bricks out of every million are rejected for being misshapen. Not bad for an item that has an allowance of just .005 millimeters in order to maintain a universal fit. But if there is a problem, that’s all right because …

3. THE NUMBERS INSIDE EACH BRICK TELL A STORY.

YouTube

Peer inside any LEGO brick and you’ll see a tiny three-digit number stamped on the interior wall. The number corresponds to which mold was used and where in the line the brick was located. If there’s any kind of defect, LEGO can trace the errant piece to its origin and resolve the issue. Then again, you’re probably not worried about a number when you’ve just tripped over one: Throbbing agony tends to block out all rational thought. It might help a little to know that …

4. THERE’S A GOOD REASON WHY STEPPING ON ONE HURTS.

LEGO bricks are possibly the toy world’s most durable Toy Hall of Fame entrant. A pair of inquisitive YouTube scientists built a repetitive motion machine and didn’t see any breakage on a typical 2×4 brick until 37,112 snaps had been completed. But such resistance comes at a terrible price. When you sink your bare foot into one—particularly on a hard surface—you simply don’t weigh enough to make it budge. A LEGO brick can take up to 950 pounds of force without blinking. It simply refuses to transmit any of your applied force, instead giving it right back to your delicate nerve endings underfoot.

Since they’re everywhere, you’re bound to experience that trauma at least once in your lifetime, and they’re everywhere because …

5. THEY GIVE YOU EXTRA ON PURPOSE.

David Lofink, Flickr // CC BY 2.0

LEGO building sets are sometimes chastised for including seemingly unnecessary pieces that sit on the table after a pirate ship has been assembled. It turns out some pieces are simply too small to be weighed during the allocation process: creating a surplus guarantees everyone gets enough to complete their project. And if you do happen to buy a lot of LEGO vehicles, you might have no problem believing that …

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by MindMake via MindMake Blog

Sunday, January 17, 2016

How to Raise a Resilient Kid

http://ift.tt/237S7Jm How to Raise a Resilient Kid

Huffington Post | Parents – 

Wouldn’t it be great if kids could pick themselves up after a fall and be back swinging on the monkey bars, undeterred? They can, and they will, if we give them the basic tools they need to develop resilience. Happily, this emotional muscle can be strengthened at any age, in many simple ways.

As parents, we instinctively want to protect our kids from harm and pitfalls; but they’re natural parts of life. The American Psychological Association notes that while we “tend to idealize childhood as a carefree time,” in fact, children are tasked with adapting to different social and family environments, from moves, to new schools, and their skills and performance are regularly tested, academically, socially and physically. And these days, we have a lot more to worry about than just monkey bars. Kids are exposed to violence, danger, and even terror through the media and in real life, despite our best efforts to shield them. But instead of worrying about what might happen to our kids, as they grow, and wondering how we can protect them from everything we cannot, we’re far better off focusing on helping them develop resilience, so that they can overcome any challenges, stresses and hurdles they’ll face throughout life. “The ability to thrive despite these challenges arises from the skills of resilience,” the APA explains.

After decades of research, Martin E.P. Seligman at Harvard has identified three ways people react to trauma and adversity depending on our levels of resiliency:

• Those who crumble, feel hopeless and remain stuck in a rut.
• Those who stumble, feel despair, but bounce back.
• Those who not only overcome, but who thrive despite hardship, emerging stronger than before. (“These,” Seligman explains, “are the people of whom Friedrich Nietzsche said: that which does not kill us makes us stronger.”)

If we give our kids the tools they need to bounce back from adversity in childhood, it will continue to serve them well their whole lives, and they will be far more likely to fall into Seligman’s third, most successful group. Here’s a road map that’s clear and simple to follow:

1. Offer Support
Being present, showing unwavering love and support, and providing basic care and a safe home are the cornerstones of the supportive environment kids need to help build resilience. It’s important to note that when kids are misbehaving or struggling, as they often do, they are testing the strength of this foundation they so rely on. When things get tough, stay calm, and listen. If kids feel their struggles are taken seriously, they will be better able to overcome them.
We can also create supportive environments by including family and community, such as school friends, neighbors or church groups, regularly in our lives and in the lives of our children. Help them feel that they are surrounded by a strong support system, and this will in turn give them the strength they need to learn to feel secure in themselves, and in the world.

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by MindMake via MindMake Blog

Saturday, January 16, 2016

What Are Modern Parents Getting Right?

http://ift.tt/1P5GIpf What Are Modern Parents Getting Right?

Huffington Post | Parents – 

A Maclean’s article with a splashy, if polarizing, title made the round this weekend and, as usual, parents are divided on the topic. In “The Collapse of Parenting: Why it’s time for parents to grow up“, Cathy Gulli argues that it’s time for parents to take back parenthood. In fairness, the article is not meant to criticize modern parenting and leave parentings feeling guilty (again) about what they’re doing wrong (again). I spoke with Gulli at length about the article, and I didn’t once feel a “blame the parents” vibe.

Parenting has evolved in the past few decades, as it should. Gone are the days when young children were expected to perform manual labor before and after school and the theory that “children should be seen but not heard” is a thing of the past (for the most part).

We’ve learned a lot over time. We’ve learned that spanking causes long term damageand that yelling isn’t much better. Changes in parenting style can be a very good thing for our children.

Parenting has never been an “easy” gig. Every generation has their own set of stressors, and the obstacles faced by parents today are different that those faced by their own parents. Food allergies are a significant source of stress for some, the pushing down of academics and decline in play change the structure of childhood andchildhood stress is on the rise, to name a few.

We can dissect the negatives and find reasons to make parents feel inadequate and guilty (yes, over scheduling is our fault to some degree, but let us not forget that childhood is big business these days – we are surrounded by opportunities to spend our hard earned cash “enriching” the lives of our children) or we can focus on the positive. We can take a look at what modern parenting is getting right and build upon that.

The so-called “mommy wars” and parent shaming are old news. If we want to raise a generation of kind, capable and responsible children, we need to figure out what we’re doing right and do more of that.

As I tell my clients and my own children, every day is a new opportunity to find the good. You can choose to be positive or you can choose to be negative. Why not give positive emotions a chance and see what happens as a result?

With that in mind, I believe these five things modern parents are getting right make great building blocks for the evolution of positive parenting.

We care about feelings.

We know that all kids are different and that all kids experience shifts in emotions. We know that’s okay to feel sad, mad, anxious or overly excited and that expressing a wide range of emotions is good for the soul. We know that stuffing feelings leads to anger and resentment but that working through feelings leads to self confidence and empathy.

We are teaching our kids to identify and process their big feelings, and we are teaching them how to cope when the chips are down so that they don’t feel like they’ll break every time they bend. That’s huge. That, alone, is a big improvement in parenting.

Not sure how to teach feelings identification and coping skills? Grab a copy ofThe Happy Kid Handbook. Feeling frazzled by tantrums (a healthy expression of emotions, but completely exhausting for parents) with the under five crowd? There’s a Taming Tantrums app for that.

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by MindMake via MindMake Blog

Friday, January 15, 2016

With or Without Technology – Things That Happy People Do

http://ift.tt/1RqyNTB With or Without Technology - Things That Happy People Do

TeachThought – Terry Heick

Is the world changing? Urgently, yes.

What is the relationship between change and that happiness? That’s a kind of context for this post.

While not a post purely about pedagogy or education technology, if you think of one goal of learning as being the ability to live a meaningful life, and happiness being a kernel here, it’s not such a stretch. In fact, happiness, joy, curiosity, and purpose could be considered a significant part of what’s missing in formal education. Just as academia separates content from “real world” and authentic contexts, separating teachers and students from their human emotions–narrowing their reality to a set of indexes to be measured and “increased”–should be more than a little suspect.

Connecting & Happiness

Is happiness something that can be caused, or is it primarily the result of a fortunate genetic sequence that can only be adjusted in small degrees? Nature. Nurture. Social conditioning. Cortisol levels. Lead in the paint. Yoga. What a fantastic mess. I’ve written recently about my own struggles with anxiety. They’re not fun, and I’m going to write more soon about mental health in education–and society–soon. There’s a lot to this that is way beyond my expertise, but I do have experience to share, and questions to ask–most immediately, is there a pattern to happiness, and what does technology have to do with it?

The answer to the latter bit seems pretty clear–very little. Well, not so fast maybe. Technology can lubricate the processes that lead to habits and patterns of happiness–the things that happy people tend to do–but it’s not the the catalyst.

Connecting is the catalyst, and is timeless.

To what, when, and why–that’s the tech part that’s fluid. Technology shifts how we view ourselves–a little rectangle of a window to one version of ourselves we want the world to see. It also changes what we value. When our contexts change, we as participants in those contexts are forced to adapt even as we change the contexts. The tools we use to communicate, and our habits we use to do so are always new. They lose credibility as they age.

Take the rapid normalization of social and digital media. For many societies, these are no longer “emerging” and “exciting” ways to share information, whimsy, and thinking, but the new normalfor doing so. Like it or not for many, technology is no longer a tool, but a standard. We refract our thinking towards and through technology so that technology itself becomes the schema for the world rather than the other way around. Not always, and not for everyone. But if our (apparent) contexts and values are fluid, what does that mean for us as participants in these contexts? And as causes and effects for human emotion–happiness, joy, and contentment? And is it causation or correlation? Studied as cycles, certain rhythms may emerge.

So below are 25 things I’ve noticed that might be considered causes of happiness–things that, no matter the prevalence of technology, rate of change, or scale of access to information, are timeless in their utility.

With Or Without Technology: 25 Things That Happy People Do

  1. They connect meaningfully with other living things.
  2. They are playful–in whatever form they choose, they create and take advantage of opportunities for “Deep Play” (see Diane Ackerman).
  3. They control their thinking. Thoughts become beliefs, and beliefs lead to behavior. Beliefs also lead you to seek specific data that that fits your beliefs. In that way, you literally construct your own reality–and thus happiness or suffering.
  4. They see like a scientist (with an open mind and objective analysis), think like a farmer (with reverence and interdependence), and behave like an artist (with creativity and disavowment of convention).
  5. They know that happiness is a muscle. Neurology shows us that thinking patterns lead to more of the same, so establish that neural pathway. Flex your happy muscle even if you’re not feeling it at the moment. You won’t smile if you’re not happy; you can’t be happy if you don’t smile.

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by MindMake via MindMake Blog

Thursday, January 14, 2016

Best Kid-Friendly Minecraft Channels on YouTube

http://ift.tt/1RncGh3 Best Kid-Friendly Minecraft Channels on YouTube

Common Sense Media – Caroline Knorr

If your kid spends as much time watching Minecraft videos as playing the game, here’s a guide to the best YouTube Minecraft channels for kids.

If Minecraft has taken over your kids and you hardly know who they are or what they’re talking aboutanymore, you’re in good company. But, although you may love that the game helps build 21st-century skills such as creativity, innovation, and collaboration, your kids’ obsession can be overwhelming. Perhaps most puzzling is that every waking moment they’re not playing Minecraft, they’re in front of YouTube watching Minecraft.

Until YouTube’s app for kids catches on, Minecraft videos on the original YouTube are a huge draw. There are tutorials (for ideas on new things to create), “Let’s Play” videos (footage of people playing the game), challenges (new gameplay ideas to try), mod showcases (which show off cool thing kids can download to modify their Minecraft worlds), and more.

But the unique things about the game, including the ability for any player to create anything they want, can result in wide variations in quality, age-appropriateness, and relevancy to your kid’s specific interests and gaming ability. There are hundreds of channels devoted to Minecraft, including popular but edgy ones such as Yogscast and SkyDoesMinecraft, and it’s hard to know which ones are good for kids. Although you could download an app such as KicVidz, which curates only kid-friendly Minecraft videos, you know your little fanatic will be begging — and searching YouTube — for more.

Even kid-friendly videos come with a few caveats. First, with many clocking in at 20 or 30 minutes, they can be a major time suck. Second, many have commercials that advertise products from cars to cookies to vodka. Third, some videos contain salty language so take note of our age recommendations below and preview videos when possible. But there’s plenty to explore to help fan the flames of this mostly worthwhile pursuit. Here are the top 10 best-for-kids YouTubeMinecraft channels.


Stampy (aka Mr. Stampy Cat, aka stampylonghead). A British cartoon cat (voiced by Joseph Garrett from Portsmouth, England) hosts the lively videos on this lighthearted channel. Stampy offers Let’s Plays and tutorials on a range of Minecraft topics (and other games, all family-friendly), and his game worlds are distinctly colorful.
Best for: Younger fans. Stampy feels like a cross between Pee-wee Herman and Mr. Rogers.
Check out: His How To Minecraft series is excellent for noobs.

iBallisticSquid. Stampy’s best friend is a squid — remember, anything is possible in Minecraft! — voiced by Garrett’s real-life pal David Spencer. Squiddy (or Squid Nugget) exchanges mild, kid-friendly, English-accented banter with Stampy and uploads Let’s Plays, mods, and challenges (which are usually set for him by Stampy).
Best for: Younger fans. Squiddy’s squeaky-clean.
Check out: His Pixelmon Learning the Basics is a great introduction to a cool mod.

Paul Soares Jr. This self-described husband, father, entrepreneur, and gamer offers family-friendly Let’s Plays and tutorials in a kindly, straightforward style.
Best for: Younger kids, new players, and families. Soares mixes in a lot of how-to information while he’s playing.
Check out: Soares’ How to Survive and Thrive tutorials are newbie nirvana. Also, note the ratings on his videos; he’s the rare YouTuber who has bothered to have his content rated for families so you know it doesn’t contain mature content.

TheAtlanticCraft. Hard-core gamers Cody (theCodyMaverick) and Joe (JoeBuzz) manage to make their Let’s Plays, mods, mini-games, and more both kid-friendly and technically advanced. The two have a fun rapport as they battle and explore very sophisticated worlds. Language on this channel can get heated.
Best for: Older kids. The guys also host servers and offer downloads on their website.
Check out: “Let It Glow,” a Minecraft parody of Disney’s “Let It Go” from Frozen.

Popular MMOs. Although it’s known for epic battles and massive explosions, Popular MMOs’ host is a friendly, folksy guy named Pat, whose knowledge of and enthusiasm for the game plus killer mods draw big audiences. He also frequently plays against his fiancée, Jen (who hosts her ownMinecraft channel, GamingwithJen).
Best for: Older kids with a taste for excitement.
Check out: The Minecraft Kitty Cat Challenge, where Pat and Jen honor the passing of their cat by duking it out on Minecraft, shows the human side of the game.

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by MindMake via MindMake Blog

Wednesday, January 13, 2016

Lego Combines Coding and Robotics with New Educational Program for Kids

http://ift.tt/1mXwriO Lego Combines Coding and Robotics with New Educational Program for Kids

Make: – Brittney Gallagher

At CES 2016, Lego Education announced Wedo 2.0, which combines Legos, software, and real world projects to teach 2nd to 4th grade students about science and technology. Among other new features, updates include compatibility with more platforms, a move from USB to BLE connected robots, and tools for documentation and sharing.

The Wedo program combines hardware and software to give students more than 40 hours of hands-on learning. The software uses a drag-and-drop graphical UI to teach introductory programming concepts. Students build Lego robots that are connected and controlled by the Wedo 2.0 programming app via Bluetooth. For example, “Mini Milo” tasks students to build a programmable space rover while learning about space rovers and how they are used.

Wedo 2.0 is licensed to schools. Lego hopes to ignite student’s curiosity and an interest in science and technology.

Read More from Brittney Gallagher at Make:

 


Learn More from Lego Education

Make science come to life

Your second- through fourth-graders can gain a deeper insight into science when you use WeDo 2.0 to create engaging, high impact lessons.

The hands-on tools encourage pupils to get involved in science exploration by asking questions, analyzing data and communicating their findings, while the curriculum pack covers real science practices linked to the Next Generation Science Standards, including gathering evidence, carrying out investigations and designing prototypes.

The core set comes with a programmable Smarthub, motor, two sensors and 280 building elements, plus software which includes one Get Started Project, delivering an introductory experience to the resource.

Curriculum based learning

Promote investigation, experimentation and develop computing skills. Built on the Next Generation Science Standards for second- through fourth-grades, the WeDo 2.0 Curriculum Pack delivers key content while incorporating activities across science, engineering, and technology. Included is material for delivering 17 projects totaling more than 40 hours of content, plus resources such as learning grids, integrated assessment tools and ideas for differentiation.

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by MindMake via MindMake Blog

Wednesday, January 6, 2016

Why STEM’s Future Rests In The Hands Of 12-Year-Old Girls

http://ift.tt/1RidQKM Why STEM’s Future Rests In The Hands Of 12-Year-Old Girls

TechCrunch – Erin Sawyer

A recent report by the Organisation for Economic Co-operation and Development (OECD) took a comprehensive look at gender differences in student performance based on an exam taken by 15-year-olds.

The report found that, although girls often perform better than their male peers — staying in school longer and out-performing them in reading — the top-performing girls continue to lag behind top-performing boys in math and science. The survey report explores possible reasons behind this gap: Importantly, girls report having lower levels of confidence in their math abilities and experience higher levels of anxiety when performing math-related tasks than boys.

A higher percentage of girls agreed with statements such as “I get very nervous doing mathematics problems,” and “I worry that I will get poor marks in mathematics.” This suggests that girls’ low level of confidence in their math and science abilities could impact their performance in school and, ultimately, result in their underrepresentation in STEM jobs.

When does this anxiety set in for girls? A recent Verizon ad video highlights the subtle but powerful statements that girls hear throughout their childhood that discourage them from pursuing studies in STEM. Some studies have shown that, beginning at age 12, girls begin to like math and science less, expect not to do as well in these subjects and attribute their failures to lack of ability.

Results from tests conducted by the National Assessment of Educational Progress (NAEP) show that the gaps between girls and boys in science and math grow larger over time, with the largest shift in girls’ versus boys’ scores occurring between the ages of 9 and 10 years old.

Similarly, other standardized achievement tests conducted by the International Association for the Evaluation of Educational Achievement found that, while there were no differences between boys and girls in fourth grade on mathematics and science tests, the girls continued to lose ground after fourth grade and throughout high school on exams testing mathematical and science ability.

These findings among 9- to 12-year-old girls have longer-term effects and, by high school, girls self-select out of higher-level math and science courses, such as chemistry, physics and calculus, thus reducing their chances to pursue STEM majors in college and pursue STEM-related careers. I can attest to this first-hand, as I was one of the few women in my high school to take advanced science and math courses, including AP Calculus, AP Physics and AP Chemistry.

The question is, to prevent this deterioration in scores and perceived ability, how do we empower elementary school girls to embrace an interest in STEM and develop leadership skills that will help them navigate their way through school to be prepared to choose any career, including STEM? How can educators address the main factors at this critical 9- to 12-year-old window that are standing in the way of more girls going into STEM fields?

We need to address the three main causes that prevent girls from entering into STEM fields:

Make the connection. Neuropsychiatry studies show that girls are inclined toward subjects and activities that involve communication and connection-making, and therefore often reject STEM-related careers that they view as individual contributor roles, with little interaction and teamwork.

However, STEM employers are, in fact looking for employees who also have the “soft skills” where women typically excel — including the ability to network, effectively communicate and work in teams. Girls need positive women engineer role models who can articulate that STEM-related careers allow for communication and connection-making; for example, explain the importance of mentorship, how their work helps the community and the environment and how they apply leadership.

By highlighting that women have been excelling in the soft skills also needed for STEM jobs, we can help prevent girls from being discouraged from pursuing the technical skills also needed to succeed.

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by MindMake via MindMake Blog

Technology Holds Promise for Students With Poor Vocabulary Skills

http://ift.tt/1IQh4SP Technology Holds Promise for Students With Poor Vocabulary Skills

Education Week – Steven L. Miller

In 1995, the researchers Betty Hart and Todd R. Risley published the results of their groundbreaking study that found 4-year-olds from working-class families and families on welfare had considerably smaller vocabularies than their age-mates from professional families. This difference has been called “the 30-million-word gap.”

One reason their work has been so influential is that it helped quantify the challenge education systems face when children enter school with vast differences in educational readiness. The question is: What have we learned since then? Twenty years later, why are so many learners in our schools still struggling? The simple answer is that there’s much more to it than a vocabulary deficit.

—iStockphoto

Research from programs funded by the National Institute of Child Health and Human Development has shown that kindergarten assessments can accurately predict greater than 90 percent of struggling 3rd grade readers. So, if we can accurately predict in kindergarten who’s at risk, what are we doing in the time between kindergarten and 3rd grade?

Language and, later, reading experience are two of the largest contributors to plasticity in the developing brain. They are also large contributors to the way we build our cognitive skills, as well as the brain’s reward systems that play a role in our communication patterns.

As illustrated in the Hart and Risley study, language for many impoverished children is used more often to communicate negation, disapproval, or punishment. In families in economic distress, the average child heard about one encouragement to every two discouragements. In contrast, the average child from a professional family heard six times the number of encouragements for using language for every one discouragement. This creates a complex relationship between differences in the quality, context, and quantity of words spoken.

Think about that for a moment. For an impoverished child, language is a way to be punished, twice as often as it is to receive positive reinforcement or praise. So, that child is struggling with much more than a 30-million-word difference. If a child has had language used twice as often to put him or her down, that child is not going to be excited about talking or using language at all. Imagine the teacher’s challenge for reaching and educating the language-impoverished student.

Encouraging talking, however, is vital to building cognitive skills. The more we talk, the longer the memory span becomes, and the better our attention and our processing skills get. If we’re not practicing these skills, they won’t be well developed when we arrive at school. In a classroom of 20-plus students, a kindergarten teacher doesn’t always have the opportunity to spend a lot of time with children who are a year or more behind when they start the school year.

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by MindMake via MindMake Blog

Friday, January 1, 2016

Disruption in the Classroom

http://ift.tt/1mtBHK8 Disruption in the Classroom

TeachThought – Terry Heick

This post is actually intended to supplement the “Cycle of Learning Innovation” we recently published, which means this is less about analysis and context and more about the examples. First, some quick clarification so that we have a common language.

In short, by “disruption,” we are referring to something that causes the kind of impact that leads to change. To push it further, one definition of disruption might be a bottom-up cause that substantially affects the ecology it is a part of (e.g., perception, market advantages, resource needs, usage patterns, etc.), forcing redistribution (e.g., market, demographic spread, revenue, credibility, knowledge) of something else we collectively value.

Or put even more simply, “a bottom-up cause that substantially affects the ecology it is a part of, forcing reconfiguration of that system, and recreation and redistribution of currencies within that system.

The Innovator’s Dilemma

This leads to the “innovator’s dilemma,” described recently in The Economist as “the difficult choice an established company faces when it has to choose between holding onto an existing market by doing the same thing a bit better, or capturing new markets by embracing new technologies and adopting new business models.” The article goes on to point out some examples of this kind of dilemma, and how certain businesses responded.

“IBM dealt with this dilemma by launching a new business unit to make PCs, while continuing to make mainframe computers. Netflix took a more radical move, switching away from its old business model (sending out rental DVDs by post) to a new one (streaming on-demand video to its customers). Disruptive innovations usually find their first customers at the bottom of the market: as unproved, often unpolished, products, they cannot command a high price. Incumbents are often complacent, slow to recognize the threat that their inferior competitors pose. But as successive refinements improve them to the point that they start to steal customers, they may end up reshaping entire industries: classified ads (Craigslist), long distance calls (Skype), record stores (iTunes), research libraries (Google), local stores (eBay), taxis (Uber) and newspapers (Twitter).”

What are some examples of disruptions in the classroom, then? Not necessarily initially innovations, but factors (value neutral–neither good nor bad in and of themselves) that can lead to innovation? I’ve listed some examples of disruption in education below, and ranked them (though obviously the ranking is entirely subjective and only useful as a crude reference point to start your own thinking). For the #1 disruption in education, I’ve actually summarized the disruptor and its effect as an example, though for the rest, I only include the disruption itself for most of the rest.

30 Examples Of Disruption In The Classroom 

  1. The ubiquity of Google search and its impact on curriculum knowledge demands
  2. Common Core standards (this one’s not sexy, but few factors impact public education in the United States in 2015 more than this index of academic content)
  3. Planned obsolescence of mobile technology
  4. 1:1 as a standard rather than a luxury
  5. Rising cost of universities
  6. Change in cultural perception of identity–gender, technology, science, faith, sexuality, etc.
  7. Change in credibility of a high school diploma or college degree
  8. Increasingly formal use of social media by education institutions
  9. Maker Movement
  10. General insecurity or misunderstanding about how to meaningfully integrate technology in the classroom
  11. Relative “normalizing” of computer coding
  12. Falling cost of mobile devices, which impacts what’s affordable, who shows up to school with what on their own, school budgets, etc.

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by MindMake via MindMake Blog